Writing 3D Characters

It’s tough to breathe life into a character, isn’t it? I often sit down with what I think is going to be basically THE BEST IDEA OF ALL THE IDEAS OF EVER – but it very quickly becomes a super flat, boring predictable mess, which discourages me from pursuing it any further, and which results in my always having like four things half-written at the same time that I’m too destroyed to finish.

Recently, though, I have been revising my approach to characters, or ‘characs’. For a long time, I was under the impression that good character writing was all about volume. “I have 12 pages of externally based facts about this charac,” I would say. “This charac likes ham. She wanted to be a marine biologist, but quit because it was too hard. She works at Dollarama. She went as a spider for halloween.” Fun fact: knowing things like someone’s favorite Jay-Z song does not help you much when you are trying to create compelling plot points.

Here are three things I’ve found that help me make characs that I’m happier with, and that I find it much easier to plot arcs for.

Let’s start with two characters, who, at first, will be 2D.  Continue reading